BIO:

Daniel Greenberg is a freelance interactive scriptwriter, game design consultant, and voiceover director.

His games have sold millions of copies and won numerous awards. He has developed game designs, game scripts, and scripting systems for licenses like The Lord of the RingsStar WarsX-MenStar TrekDungeons and Dragons, WatchmenVampire: The Masquerade, The Elder Scrolls, and many more.

He has worked with great game companies on three continents, including publishers like Electronic Arts, Activision, Bethesda Softworks, Midway, Sierra/Vivendi Universal Games, Disney, Atari/Infogrames, TSR, Zenimax Online Entertainment, and Apple.

His work has been praised in reviews by both game industry and mass market publications. Critics have called his games "An atmospheric triumph," and "complex and elegant." "The multi-pronged story is a masterpiece," "an epic RPG in the best sense of the word," "sheer beauty and shining quality," "a heart-wrenching storyline" and "beautiful, strong story elements."
BACKGROUND:
Daniel Greenberg has been a full-time freelance video game designer for over twenty years. He put himself through college writing and designing award-winning dice and paper RPG modules and sourcebooks for Dungeons and Dragons and other games.
With a background in programming, writing, acting and directing, Daniel Greenberg has the skill set to deliver complete interactive scripts with crisp, concise, exciting dialogue designed for VO and complete interactive scripts with story trees and full variables to track NPC states.
Daniel Greenberg has also consulted on serious games, designing educational video games that help children develop critical thinking skills. He has lectured for educators on harnessing the educational power of games, and he has lectured to game developers on using advanced education methods to make games better.
He serves as the IGDA’s chairman for the Committee on Anti-Censorship and Social Issues (International Game Developers Association), and regularly lectures at the Game Developers Conference.
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Game Design